Linked Materia Slots Ff7 Remake
- How To Use Elemental Materia
- Materia Final Fantasy 7 Remake
- How To Equip Materia
- Linked Materia Slots Ff7 Remake Rom
Final Fantasy VII Remake introduced many new elements to the gameplay, but the idea of Materia and how it was utilized was mostly kept the same. Materia are orbs of magic that can be placed on your weapons or armor to imbue special abilities to that specific character in battle. FF7 Remake Guide: Essential Materia You Can Easily Miss Here's how to find some easy-to-miss Materia like Revival, Elemental, Shiva, and more in Final Fantasy 7 Remake. While each character can equip a Summon Materia in the Summon slot, Summons can only be called forth once per boss fight. Final Fantasy VII Remake was Released on Playstation 4 on April 10th, 2020. Elemental materia works with the magic materia it's directly linked to on the weapon or armour. So in your case you had elemental+fire linked together in your weapon slots and saw the added fire effect. Alternatively, you could also do the same thing on an armour linked slot. To create a materia combination, place either a Magic, Command, or Summon materia in one of the linked materia slots, and a Support materia in the other linked slot. Cloud's Buster Sword has 2 linked materia slots. Some basic combinations to put in these 2 slots are, for example, Lightning-All or Restore-All.
Materia Pairing
Certain weapons and armor in the game contain single and paired Materia slots as shown below:
(Paired Slot)
How To Use Elemental Materia
You can pair Materia with Support Materia (the blue ones) in the paired Materia slots. Each Support Materia has a different effect on the Materia that you attach it to and this is not necessarily limited to just Magic Materia. The effects can be applied to most Magic Materia, some Command Materia and some Summon Materia. A few examples are listed below:
Materia Final Fantasy 7 Remake
All Materia Probably the most important Support Materia in the game. This Materia allows for quick and easy healing of allies with low health early in the game and Restore Materia should always be paired with an All Materia (unless of course you have a Mega-All Materia, which you have access to much later in the game). All Materia also gives you the ability to attack every enemy in the battle with one use of a Magic Materia (as long as they’re paired together in the same slot of your armor). Because you’re given access to quite a few All Materia in the game, equip one to a Restore Materia and use the rest for offensive spell casting. Just make sure to check that the Magic Materia you’ve paired the All Materia with doesn’t automatically hit every enemy on the field already (for example, Ultima Materia hits every enemy on the field without the need for a paired All Materia).
It can be paired with the following Materia: Restore, Heal, Revive, Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, Mystify, Transform, Time, Barrier, Destruct, Master Magic
Added Effect: Can be linked to some Magic Materia and some Summon Materia. If you pair it on your weapon you have a 20% chance of inflicting a status effect on an enemy when you use a regular attack. If you pair it on your armor you can make a character immune to specific status effects.
How To Equip Materia
The best Materia to pair with Added Effect Materia is Hades Materia.
It can be paired with the following Materia: Poison (Bio), Seal (Sleep, Silence), Mystify (Confuse, Berserk), Transform (Mini, Toad), Time (Haste, Slow, Stop), Destruct (Death), Contain (Confusion, Stop, Petrify), Choco/Mog (Stop), Odin (Death), Hades (Sleep, Poison, Confusion, Silence, Frog, Mini, Slow, Paralysis).
Counter Materia: This Materia is not the same as Counter Attack Materia. Counter works by attacking the enemy with the paired Materia after the character has been attacked. It starts off with a 30% chance to activate and improves up to a 100% once the Materia has leveled to level 5. Read the fine print though;“Attacks with paired *Command* when damage is incurred” This indicates that you must use Command Materia, rather than Magic Materia, in order to activate the effect. This includes the following Materia:
Deathblow, Master Command, Manipulate, Mime, Morph, Sense, Steal, Throw
Note: When paired with Master Command Materia, which gives you access to every Command in the game, a random Command will be chosen and used when the Counter Materia is activated.